Friday, 7 November 2014

Looking at maps in games

Image research and written notes


Below are the notes I made during the two contextual studies lectures we had based around Mazes, Labyrinths and Maps. These give me enough basic enough I could use if I wanted to do my presentation on this topic.

  • Pieter Bruegel - Childrens games (1560)
  • Max Ernst - They eye of the silence 
  • The name of the rose - umberto eco 
  • The maze can allow a player to explore and discover 
  • in the 80's maze's became increasingly popular 
  • Maze wars games 1985 
  • Labyrinth game - Ravensburger 
  • Labyrinth film - Jim henson 
  • Boardgames can successfully be transferred into digital games 
  • Assassins creed three puzzle game 
  • Miander - long eventful path 
  • the maze - multi branch series of paths that lead to centre 
  • Maze's and labyrinths are different, Labyrinth's lead to centre but mazes do not 
  • Symbolism of mazes - the human mind 
  • The Minotaur and the labyrinth - look into it 
  • Important to get connections from present to past 
  • curiosity drives game play 
  • making a mental map feels personal to the player 
  • Hansel and Gretel - Laying bread crumbs to find there way back 
  • The design of everyday things - Donald Norman (?) 



Below are some examples of maps that are found in several games that I have played:









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