Below are the notes I made during the two contextual studies lectures we had based around Mazes, Labyrinths and Maps. These give me enough basic enough I could use if I wanted to do my presentation on this topic.
- Pieter Bruegel - Childrens games (1560)
- Max Ernst - They eye of the silence
- The name of the rose - umberto eco
- The maze can allow a player to explore and discover
- in the 80's maze's became increasingly popular
- Maze wars games 1985
- Labyrinth game - Ravensburger
- Labyrinth film - Jim henson
- Boardgames can successfully be transferred into digital games
- Assassins creed three puzzle game
- Miander - long eventful path
- the maze - multi branch series of paths that lead to centre
- Maze's and labyrinths are different, Labyrinth's lead to centre but mazes do not
- Symbolism of mazes - the human mind
- The Minotaur and the labyrinth - look into it
- Important to get connections from present to past
- curiosity drives game play
- making a mental map feels personal to the player
- Hansel and Gretel - Laying bread crumbs to find there way back
- The design of everyday things - Donald Norman (?)
Below are some examples of maps that are found in several games that I have played:






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